Warm up games, icebreakers, drama exercises and Methods of devising drama which I have used or seen used. Everything is categorised in helpful topics to aid easy access to material or simply use the blogger search engine.
Friday, 16 July 2010
Three taster sessions to build a Youth Theatre (Green Shoes Arts)
Warm up games:
Presenting: Form a circle and in turn each person walks into the middle and says their name and something interesting about themselves.
Budge: Click on link here
Focus Warm up: Click on the "walking as a group" link here - Also you can use a variation of commands: Stop, Go, Jump and duck. The group must respond by first doing the commands they hear and then by doing the opposite i.e. Jump when they hear duck or stop when they hear go. Progress by getting the group to say the opposite command before they do it.
Create a scene from an image playing Grandmothers Footsteps. Choose 3 images and illicit from the group what they see. What story? Who are the characters? The task is to create a story in pairs using these 3 images.
Create a scene representing the local area
Brainstorm on Dagenham Heath (your locality) 1. Adjectives that describe it, 2. Places, 3. What can you do there?
Pick a word from each list randomly and create a scene using those 3 words i.e. Windy, Swimming pool, Reading.
Session 2: Aim - To create stories through improvisation
Warm up activities: Passing a clap around the circle, Passing an imaginary ball around the circle under your feet, Throwing a tennis ball in the circle,
Create images in groups: Walk around the room and on the command 2.3.4.5's etc get into groups. When you hear an image called out in your group create that image without talking.
Progress by creating a big group image. For example a Kitchen or a hurricane.
Story telling exercise: In a circle tell a story around the circle with each person adding a sentence. One person act a s a scribe to get the main points of the story recorded on paper.
Physical story-telling: In a group narrate and physicalise the story the group has created.
The improvisation Party exercise: Everybody must act that they are at a party, talking, pretending to drink, eat food, dancing. The door bell will go and someone will enter the room acting like a particular character they have been given, i.e. Superman, an alien etc. The guests must carry on improvising and interact with the new guest. The aim is for the party guests to guess who the characters are.
In the style of... Give the group the scenario of buying something in a shop in the style of different theatrical genres. e.g. Eastender's, a cartoon, Opera, Bollywood, Melodrama, etc
Session 3: aim - Create characters using props
Warm up games: Come into the middle of the circle and say your name and what it means. You can make it up and the rest of the group have to guess if it is true or false. Variation - No one can say umm! or make a noise before a name or they are out.
Characteristics brainstorm: Create as many words that describe people i.e. angry, happy, devious. Put a range of hats and props in the middle of the room and a hat of random ages to pick out from. Each person is given a prop and picks out of the hat a characteristic and age.
Character improvisation: Walk around the space thinking about who your character is. How do they walk, hold their body, how fast, slow, heavy or light. Stop! How do they stand? Where is the weight? Head position?
Progression: By putting the character into different scenarios. Waiting for a bus, Sitting on a bus, At the cinema, buying a ticket? In a argument with the cashier etc.
Big Group feed back: Share things you observed about the characters you were or observed. How did it make you feel? How was it difficult? What were you thinking?
Perform a scene in character: In three's perform a scene as your character In a context of your choice
A Star and a wish - Feedback with a star - something you liked about the scene and a wish - something you would like to see done differently.
Create a scene from a game: In three's chose a game and plan a session where you create a scene from playing the game. i.e. apple pie
Tuesday, 14 April 2009
Building Narratives with shapes
Purpose of the Activity
This activity helps learners explore
imagination, storytelling, teamwork, and physical improvisation by using simple
shapes as the starting point for creating scenes and narratives.
Materials Needed
- A set of basic shapes (paper cut-outs,
cards, or objects) such as circles, squares, triangles, rectangles, stars, and
ovals.
Step-by-Step Instructions
·
1. Form a Circle: Have the
group stand or sit in a circle so everyone can see the shapes clearly.
·
2. Introduce the Shapes: Place
the shapes in the center and explain that each shape can represent anything in
a story.
·
3. Choose a Shape: Invite one
participant to pick a shape and describe what it could become.
·
4. Build the Narrative: Go
around the circle, with each person adding a new detail to the story.
·
5. Add Movement (In small groups): Ask
participants to act out what the shape represents using gestures or simple
movements.
·
6. Introduce More Shapes: Add
additional shapes to bring new characters, objects, or twists to the story.
·
7. Wrap Up the Story: Guide the
group to bring the narrative to a natural conclusion and perform their story to one another.
Reflection Questions
·
How did the shapes influence
your ideas?
·
What surprised you in the
story?
·
How did working as a group
change the narrative?
·
What did you enjoy most about
the process?
Learning Outcomes
Participants will practice creative
thinking, collaboration, improvisation, story structure, and communication
skills.
Elasticity
Move around anywhere in the room but keep eye contact with each other
when leader shouts "change" you must change partner
Experiment with levels, distance, pace etc
Comment: This requires a certain amount of trust in the group to be able to maintain eye contact but is a good way of finding out the groups closeness.
This is a good spacial awareness exercise working with a partner and being aware of those around at the same time.
Knee tag
The idea is to try and touch your partners knee 3 times before they touch yours 3 times.
You can increase the difficulty by making each pair put an arm behind their back.
On the command "Change" You must find a new partner to do combat with.
Comments: Great to use with a new group especially as a way to get to know one another. This is also a good spacial awareness exercise as individuals are not just to watch their partners moves but be aware of those around them.
Mexican wave
Try to get the gap between claps as small as is possible.
First send it clockwise and then anticlockwise.
If you create 2 circles you can race to see which circle is faster.
Encourage people to be alert both with their eyes, ears and body.
You can make the circle tighter to increase the speed of the clap.
Comments: This is a fun one to use with a new group to introduce the idea of play and team work. It is good to use with a group who may be a little nervous about doing drama to loosen them up.
Wednesday, 25 March 2009
Aadu veedu (goat House)
If the leader shouts "Goat" all the goats have to change place.
If the leader shouts "House" all the houses change places to shelter different goats.
If the leader shouts “Goat House”, then everyone has to change and recreate Goat Houses with different people.
At the start make sure there are a few free goats, so that they have to compete with the rest when they change.
Nb: Aadu Veeda is the Tamil name version of this game. It simply means Goat House. In the UK this game is more commonly known as house, person, tempest
Variation
You can add to the analogy of house by saying "extension" Two people then have to create an extension each side.
Comment. I have used this game with a group that did not know each other well and it worked very well. I think because it is well structured and the children knew exactly whatt was expected of them. However it does encourage mingling as well
Monday, 16 March 2009
Conducting game
Everyone shares their sound.
Explain to the group that you as the leader will be a conductor and as you point to a pair they must make their sound/rhythm until you point to them to stop.
As conductor you can bring anyone one in you want at any Time so everybody must be watching and ready.
The conductor also shows the group other signs such as increase or decrease volume using his hands. (or lengthen or shorten sound)
The challenge is for the conductor to create as rhythmical a sound as possible.
When the conductor has had enough he can pass the baton to whoever he wants and he then joins that pair.
Variation:
This can also be done with simple movement to create a dance piece
A outside pair of eyes can watch the action and look for narratives ion the movements. This can be fed back to the pairs and a scene could be devised out of this.
Shapes/movements/narratives can be paired off together to create something